


Versus Survival casts one team amongst the dead, to aid the zeds in their onslaught against the team of malicious survivors. There is another mode players can delve into when they’re feeling more antagonistic. The classes are pretty varied and fun to play. After gaining five levels in a particular class, you’ll unlock a more significant bonus, and so on. The classes provide a few passive benefits (more damage with their preferred weapons, reduced damage from appropriate damage types) and level when used appropriately. Traditionally, games reference character’s roles like “sharpshooter” or “commando” as a class, and the benefits they provide as perks, but Killing Floor 2 dares to be different. While applying light cosmetic customization to the character model of their choice, players will pick a perk. There is a class system involved here, but it’s a little obtuse.
